Two more stretchgoals unlocked!
about 1 month ago
– Mon, Mar 16, 2026 at 02:59:26 AM
Thanks to your continued support, we’re happy to announce that two more stretch goals have been unlocked!
The Reinforcement Track component will now be upgraded for all pledges.
Instead of the original paper version, it will now be produced with a rubber backing, making it more stable on the table and more comfortable to use during the game.
We’ve also unlocked a new scenario element - the Redoubt, which will now be included in The Emperor Pledge.
This fortified position can be used in scenarios and narrative battles, adding more tactical options and atmosphere to your games.
Solo mode on Tabletopia
about 1 month ago
– Sat, Mar 14, 2026 at 09:45:41 AM
We’re happy to share that the solo mode “Solo Battle — clash with NPC” is now available to try on Tabletopia.
You can now play a full solo battle and experience how the game works: NPC units activating through their action deck, reacting to your moves, and putting constant pressure on your army as the battle unfolds.
Alongside this, we’ve also published a new video on YouTube explaining the rules of this solo mode. If you’d like to see how the system works before jumping into the game, this is a great place to start.
In the video, you can follow how the solo turn structure works: NPC activation, reactions, counterattacks, and the overall flow of the battle.
If you’re curious about Napoleonica’s solo gameplay, we encourage you to try the Solo Battle mode on Tabletopia and watch the rules video.
And if this mode interests you, don’t forget to follow our Kickstarter updates and join our Discord, where we continue sharing gameplay details, new scenarios, and development updates.
Napoleonica Gameplay Videos in German and French
about 1 month ago
– Thu, Mar 12, 2026 at 09:20:21 AM
We’re happy to share four new videos that walk through the gameplay of Napoleonica: Steel and Magic, explaining the flow of the game and its core mechanics in German and French.
Two of the videos demonstrate a regular turn in the standard game mode, while the other two introduce how a turn works in the solo mode. If you prefer one of these languages, this is a great place to start exploring the mechanics of the game.
In these videos, you can follow how a round unfolds: unit activations, movement, combat, and the key decisions that shape the battlefield.
As we mentioned earlier, our plan for release is to make the rulebook available in several additional languages. Alongside English, the rules will be translated into:
• French
• German
• Spanish
All versions will be freely downloadable from our website once they are ready.
If this is important for you, we encourage you to follow our Kickstarter updates and join our Discord — we may ask the community for help with proofreading and feedback once the translations are prepared.
Welcome to the World of Napoleonica!
about 1 month ago
– Wed, Mar 11, 2026 at 06:26:06 AM
Today we’d like to invite you to take a closer look at the setting behind the game.
Napoleonica does not take place in a distant fantasy realm. It begins somewhere we know very well — Europe in the 18th century.
Empires compete for power.
Science and industry are advancing.
Armies march under familiar banners.
And then something impossible happens.
A breach opens between our world and a hostile dimension known as the Abyss.
From it come strange forces, corrupted creatures, and the insidious influence of something even more terrifying — the Swarm.
Its agents move quietly through courts and cities, spreading corruption and preparing the ground for invasion.
But the catastrophe also brings something else back into the world.
Magic.
Refugees from worlds already consumed by the Abyss begin appearing across Europe. These are the fae — ancient peoples once thought to be creatures of myth. Now their communities exist alongside human nations, bound together by necessity and a shared enemy.
The result is a Europe that feels both familiar and deeply transformed.
Muskets and artillery still decide battles.
But now magic, strange alliances, and creatures from beyond our world stand beside them on the battlefield.
To make this setting feel alive, we’ve begun building a growing historical timeline for Napoleonica.
You can already explore the early events of the Abyssal invasion, the secret actions of its agents, and the political consequences that followed. From mysterious plagues and corrupted generals to court intrigues and diplomatic scandals — the story unfolds across the entire continent.
At the same time, we’re developing alternate histories for major European powers, beginning with France and Britain.
If you enjoy fantasy, you’ll find magic, dark conspiracies, and strange creatures.
If you love tabletop wargames, you’ll get to decide how these worlds collide — on the battlefield.
If you’re curious, we invite you to explore the lore sections we’ve already published. They cover both the chronology of the Abyssal invasion and the evolving histories of the nations caught in its shadow.
And one more thing for those who enjoy solo play.
Alongside the campaign against the Abyss, the solo mode will also feature a France vs Britain campaign scenario. Because even in a world threatened by forces from beyond reality, the most formidable opponent is often another nation.
Step into the role of Napoleon or Wellington, lead your army across the map, and decide how the rivalry between these two great powers unfolds in this altered history!
Solo Modes
about 2 months ago
– Mon, Mar 02, 2026 at 08:28:48 AM
In Napoleonica: Steel and Magic, we devoted special attention to solo mode. As a result, the game offers two fully developed solo options. Let’s explore each:
Royal Battle — clash with NPC
The first option is Solo Battle, in which your army fights against an NPC army that acts according to the activation deck.
NPC units are activated and move across the battlefield, seeking to inflict maximum damage on you.
A special enemy behaviour system based on clear algorithms and priorities makes every battle a serious challenge, even for experienced players.
Thanks to the special NPC action deck, enemy moves are played quickly and intuitively, without unnecessary pauses or complicated checks.
NPC units don’t simply attack your troops or seize control points—they actively react to your maneuvers.
If you are in contact with an enemy unit or have attacked it yourself, that unit will be able to counterattack during the NPC's next turn.
The order in which enemy units respond to threats from you is tracked by the NPC initiative tracker, giving you a clear view of which units will act next and in what order.
Solo Campaign — The Great War
If you want to test yourself in more than just one battle, you'll definitely enjoy this solo campaign.
The solo campaign is a full-fledged adventure in which you will have to conduct an entire military campaign on your own — from the first clashes to the decisive battle.
Let's explore its core components and mechanics.
Campaign map and preparation
The solo campaign is based on a historical map of one of the regions of Europe. For example, the first campaign is dedicated to Napoleon's campaign in Northern Italy.
Your primary mission in the campaign against the forces of Chaos is to seal the gates through which the hordes of Chaos are trying to flood Europe.
In future expansions, we plan to include campaigns that allow you to fight other European powers, but in this option, we are focusing on the campaign against Chaos.
Select the event cards provided in the scenario and place them on the solo campaign board in the designated slots.
You will also need the command tablet and reinforcement tablet from PvP mode to play.
Don't forget the militia and bandit trackers, as well as building upgrade cards and artefacts — they strengthen your army and open up additional opportunities during the campaign.
Your commander's notebook will be your constant companion, where you record all key decisions and changes.
Special features of the solo campaign
The solo campaign allows you to act on the historical map of Europe - participate in famous battles or completely change their outcome.
The key mechanic of the campaign is playing action cards.
At the beginning of each turn, you draw up to three cards from your deck and must play one of them.
Action cards are your main tool for running the campaign.
With their help, you can:
recruit new troops,
move your army,
collect taxes,
construct buildings,
and develop scientific progress.
Weather conditions will also shape the course of the campaign. Yet, you will have to deal with more than just battle missions. Refugees clogging on the roads, saboteurs acting in the rear, earthquakes and rats destroying grain reserves. All of this requires your attention and resources. Still, the greatest danger remains unchanged — the relentless spread of the Corruption. Every moment of hesitation allows it to capture more and more land. Mistakes and indecision can render the hordes of Chaos unstoppable.
To keep the pace brisk, the solo campaign includes a Quick Battle Mode. It allows you to go through dozens of battles before the final battle for the gate without overloading the gameplay.
Final Battle
In the closing phase of the campaign, you will confront the grand final battle against the forces of Chaos. The outcome of this clash will decide the fate of Europe itself: will your regiments stand victorious, or will the relentless hordes of Chaos overwhelm and shatter your armies?